Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

32 lines
767 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.VFX
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
[RequiredByNativeCode]
[NativeType]
[StructLayout(0)]
public sealed class VFXEventAttribute
{
// Token: 0x04000001 RID: 1
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000001")]
private IntPtr m_Ptr;
// Token: 0x04000002 RID: 2
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000002")]
private bool m_Owner;
// Token: 0x04000003 RID: 3
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000003")]
private VisualEffectAsset m_VfxAsset;
}
}