Files
Apr2020-Cpp2Il-Dump/Assembly-CSharp-firstpass/RootMotion/Demos/AimBoxing.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

37 lines
883 B
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020000E6 RID: 230
[Token(Token = "0x200008D")]
public class AimBoxing : MonoBehaviour
{
// Token: 0x060006C8 RID: 1736 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600051F")]
[Address(RVA = "0x2A4B770", Offset = "0x2A4A570", VA = "0x182A4B770")]
private void LateUpdate()
{
}
// Token: 0x060006C9 RID: 1737 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000520")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public AimBoxing()
{
}
// Token: 0x0400066D RID: 1645
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40003FA")]
public AimIK aimIK;
// Token: 0x0400066E RID: 1646
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40003FB")]
public Transform pin;
}
}