Files
Apr2020-Cpp2Il-Dump/Assembly-CSharp-firstpass/RootMotion/Demos/FPSAiming.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

156 lines
4.0 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020000FF RID: 255
[Token(Token = "0x20000A2")]
public class FPSAiming : MonoBehaviour
{
// Token: 0x0600072A RID: 1834 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000579")]
[Address(RVA = "0x2A66AA0", Offset = "0x2A658A0", VA = "0x182A66AA0")]
private void Start()
{
}
// Token: 0x0600072B RID: 1835 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600057A")]
[Address(RVA = "0x2A65890", Offset = "0x2A64690", VA = "0x182A65890")]
private void FixedUpdate()
{
}
// Token: 0x0600072C RID: 1836 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600057B")]
[Address(RVA = "0x2A658A0", Offset = "0x2A646A0", VA = "0x182A658A0")]
private void LateUpdate()
{
}
// Token: 0x0600072D RID: 1837 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600057C")]
[Address(RVA = "0x2A65440", Offset = "0x2A64240", VA = "0x182A65440")]
private void Aiming()
{
}
// Token: 0x0600072E RID: 1838 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600057D")]
[Address(RVA = "0x2A659C0", Offset = "0x2A647C0", VA = "0x182A659C0")]
private void LookDownTheSight()
{
}
// Token: 0x0600072F RID: 1839 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600057E")]
[Address(RVA = "0x2A66740", Offset = "0x2A65540", VA = "0x182A66740")]
private void RotateCharacter()
{
}
// Token: 0x06000730 RID: 1840 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600057F")]
[Address(RVA = "0x2A66C80", Offset = "0x2A65A80", VA = "0x182A66C80")]
public FPSAiming()
{
}
// Token: 0x04000720 RID: 1824
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400049C")]
[Range(0f, 1f)]
public float aimWeight;
// Token: 0x04000721 RID: 1825
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400049D")]
[Range(0f, 1f)]
public float sightWeight;
// Token: 0x04000722 RID: 1826
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400049E")]
[Range(0f, 180f)]
public float maxAngle;
// Token: 0x04000723 RID: 1827
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400049F")]
public Vector3 aimOffset;
// Token: 0x04000724 RID: 1828
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40004A0")]
public bool animatePhysics;
// Token: 0x04000725 RID: 1829
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40004A1")]
public Transform gun;
// Token: 0x04000726 RID: 1830
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40004A2")]
public Transform gunTarget;
// Token: 0x04000727 RID: 1831
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40004A3")]
public FullBodyBipedIK ik;
// Token: 0x04000728 RID: 1832
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40004A4")]
public AimIK gunAim;
// Token: 0x04000729 RID: 1833
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40004A5")]
public AimIK headAim;
// Token: 0x0400072A RID: 1834
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40004A6")]
public CameraControllerFPS cam;
// Token: 0x0400072B RID: 1835
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40004A7")]
public Recoil recoil;
// Token: 0x0400072C RID: 1836
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40004A8")]
[Range(0f, 1f)]
public float cameraRecoilWeight;
// Token: 0x0400072D RID: 1837
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x40004A9")]
private Vector3 gunTargetDefaultLocalPosition;
// Token: 0x0400072E RID: 1838
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40004AA")]
private Vector3 gunTargetDefaultLocalRotation;
// Token: 0x0400072F RID: 1839
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x40004AB")]
private Vector3 camDefaultLocalPosition;
// Token: 0x04000730 RID: 1840
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40004AC")]
private Vector3 camRelativeToGunTarget;
// Token: 0x04000731 RID: 1841
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x40004AD")]
private bool updateFrame;
}
}