Files
Apr2020-Cpp2Il-Dump/Assembly-CSharp-firstpass/RootMotion/Demos/HoldingHands.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

74 lines
1.9 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x02000102 RID: 258
[Token(Token = "0x20000A5")]
public class HoldingHands : MonoBehaviour
{
// Token: 0x06000738 RID: 1848 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000587")]
[Address(RVA = "0x2A67AD0", Offset = "0x2A668D0", VA = "0x182A67AD0")]
private void Start()
{
}
// Token: 0x06000739 RID: 1849 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000588")]
[Address(RVA = "0x2A67630", Offset = "0x2A66430", VA = "0x182A67630")]
private void LateUpdate()
{
}
// Token: 0x0600073A RID: 1850 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000589")]
[Address(RVA = "0x2A67C90", Offset = "0x2A66A90", VA = "0x182A67C90")]
public HoldingHands()
{
}
// Token: 0x04000739 RID: 1849
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40004B5")]
public FullBodyBipedIK rightHandChar;
// Token: 0x0400073A RID: 1850
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40004B6")]
public FullBodyBipedIK leftHandChar;
// Token: 0x0400073B RID: 1851
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40004B7")]
public Transform rightHandTarget;
// Token: 0x0400073C RID: 1852
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40004B8")]
public Transform leftHandTarget;
// Token: 0x0400073D RID: 1853
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40004B9")]
public float crossFade;
// Token: 0x0400073E RID: 1854
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x40004BA")]
public float speed;
// Token: 0x0400073F RID: 1855
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40004BB")]
private Quaternion rightHandRotation;
// Token: 0x04000740 RID: 1856
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40004BC")]
private Quaternion leftHandRotation;
}
}