Files
Apr2020-Cpp2Il-Dump/Assembly-CSharp-firstpass/RootMotion/Demos/TerrainOffset.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

75 lines
1.9 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020000EA RID: 234
[Token(Token = "0x2000091")]
public class TerrainOffset : MonoBehaviour
{
// Token: 0x060006D5 RID: 1749 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600052C")]
[Address(RVA = "0x25F6410", Offset = "0x25F5210", VA = "0x1825F6410")]
private void LateUpdate()
{
}
// Token: 0x060006D6 RID: 1750 RVA: 0x000049B0 File Offset: 0x00002BB0
[Token(Token = "0x600052D")]
[Address(RVA = "0x25F6150", Offset = "0x25F4F50", VA = "0x1825F6150")]
private Vector3 GetGroundHeightOffset(Vector3 worldPosition)
{
return default(Vector3);
}
// Token: 0x060006D7 RID: 1751 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600052E")]
[Address(RVA = "0x25F6700", Offset = "0x25F5500", VA = "0x1825F6700")]
public TerrainOffset()
{
}
// Token: 0x04000681 RID: 1665
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400040E")]
public AimIK aimIK;
// Token: 0x04000682 RID: 1666
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400040F")]
public Vector3 raycastOffset;
// Token: 0x04000683 RID: 1667
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000410")]
public LayerMask raycastLayers;
// Token: 0x04000684 RID: 1668
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000411")]
public float min;
// Token: 0x04000685 RID: 1669
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000412")]
public float max;
// Token: 0x04000686 RID: 1670
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000413")]
public float lerpSpeed;
// Token: 0x04000687 RID: 1671
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4000414")]
private RaycastHit hit;
// Token: 0x04000688 RID: 1672
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000415")]
private Vector3 offset;
}
}