99 lines
2.7 KiB
C#
99 lines
2.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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// Token: 0x02000092 RID: 146
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[Token(Token = "0x200006A")]
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[Serializable]
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public class InteractionLookAt
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{
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// Token: 0x060004E1 RID: 1249 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60003DA")]
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[Address(RVA = "0x2EE2550", Offset = "0x2EE1350", VA = "0x182EE2550")]
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public void Look(Transform target, float time)
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{
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}
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// Token: 0x060004E2 RID: 1250 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60003DB")]
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[Address(RVA = "0x2EE2750", Offset = "0x2EE1550", VA = "0x182EE2750")]
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public void OnFixTransforms()
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{
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}
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// Token: 0x060004E3 RID: 1251 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60003DC")]
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[Address(RVA = "0x2EE2A00", Offset = "0x2EE1800", VA = "0x182EE2A00")]
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public void Update()
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{
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}
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// Token: 0x060004E4 RID: 1252 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60003DD")]
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[Address(RVA = "0x2EE28D0", Offset = "0x2EE16D0", VA = "0x182EE28D0")]
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public void SolveSpine()
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{
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}
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// Token: 0x060004E5 RID: 1253 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60003DE")]
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[Address(RVA = "0x2EE27F0", Offset = "0x2EE15F0", VA = "0x182EE27F0")]
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public void SolveHead()
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{
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}
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// Token: 0x060004E6 RID: 1254 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60003DF")]
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[Address(RVA = "0x2EE2CD0", Offset = "0x2EE1AD0", VA = "0x182EE2CD0")]
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public InteractionLookAt()
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{
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}
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// Token: 0x0400049C RID: 1180
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400031C")]
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[Tooltip("(Optional) reference to the LookAtIK component that will be used to make the character look at the objects that it is interacting with.")]
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public LookAtIK ik;
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// Token: 0x0400049D RID: 1181
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400031D")]
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[Tooltip("Interpolation speed of the LookAtIK target.")]
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public float lerpSpeed;
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// Token: 0x0400049E RID: 1182
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400031E")]
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[Tooltip("Interpolation speed of the LookAtIK weight.")]
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public float weightSpeed;
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// Token: 0x0400049F RID: 1183
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400031F")]
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[HideInInspector]
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public bool isPaused;
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// Token: 0x040004A0 RID: 1184
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000320")]
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private Transform lookAtTarget;
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// Token: 0x040004A1 RID: 1185
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000321")]
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private float stopLookTime;
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// Token: 0x040004A2 RID: 1186
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4000322")]
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private float weight;
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// Token: 0x040004A3 RID: 1187
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000323")]
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private bool firstFBBIKSolve;
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}
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}
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