36 lines
886 B
C#
36 lines
886 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion
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{
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// Token: 0x0200002D RID: 45
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[Token(Token = "0x2000026")]
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public class LargeHeader : PropertyAttribute
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{
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// Token: 0x060000EA RID: 234 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60000E7")]
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[Address(RVA = "0x29A7A80", Offset = "0x29A6880", VA = "0x1829A7A80")]
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public LargeHeader(string name)
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{
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}
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// Token: 0x060000EB RID: 235 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60000E8")]
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[Address(RVA = "0x29A7A20", Offset = "0x29A6820", VA = "0x1829A7A20")]
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public LargeHeader(string name, string color)
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{
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}
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// Token: 0x0400012B RID: 299
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40000ED")]
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public string name;
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// Token: 0x0400012C RID: 300
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40000EE")]
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public string color;
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}
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}
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