25 lines
649 B
C#
25 lines
649 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000218 RID: 536
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[Token(Token = "0x2000218")]
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public class CameraGradientSphere : MonoBehaviour
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{
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// Token: 0x060010CC RID: 4300 RVA: 0x00048FE4 File Offset: 0x000471E4
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[Token(Token = "0x60010CC")]
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[Address(RVA = "0xB7D750", Offset = "0xB7C550", VA = "0x180B7D750")]
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private void Update()
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{
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Transform transform = base.transform;
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float z = Vector3.up.z;
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}
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// Token: 0x060010CD RID: 4301 RVA: 0x0004900C File Offset: 0x0004720C
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[Token(Token = "0x60010CD")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public CameraGradientSphere()
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{
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}
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}
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