Files
Apr2020-Cpp2Il-Dump/Assembly-CSharp/CameraRigPositionFollowing.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

43 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using RecRoom.Core;
using UnityEngine;
// Token: 0x0200028D RID: 653
[Token(Token = "0x200028D")]
public class CameraRigPositionFollowing : MonoBehaviour
{
// Token: 0x06001330 RID: 4912 RVA: 0x00050DAC File Offset: 0x0004EFAC
[Token(Token = "0x6001330")]
[Address(RVA = "0xB7D830", Offset = "0xB7C630", VA = "0x180B7D830")]
private void LateUpdate()
{
CameraRig instance = SingletonMonoBehaviour.ONCPNMDGGKG;
int num = 0;
if (instance != num)
{
Transform transform = base.transform;
Transform transform2 = SingletonMonoBehaviour.ONCPNMDGGKG.vrModeHmdCamera.transform;
Transform transform3 = SingletonMonoBehaviour.ONCPNMDGGKG.vrModeHmdCamera.transform;
Vector3 up = Vector3.up;
float num2;
if (num2 < 1f)
{
Vector3 up2 = Vector3.up;
}
Vector3 forward = Vector3.forward;
Transform transform4 = base.transform;
int num3 = 0;
Vector3 up3 = Vector3.up;
transform4.rotation = num3;
}
}
// Token: 0x06001331 RID: 4913 RVA: 0x00050E38 File Offset: 0x0004F038
[Token(Token = "0x6001331")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public CameraRigPositionFollowing()
{
}
}