109 lines
3.2 KiB
C#
109 lines
3.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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// Token: 0x020021B4 RID: 8628
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[Token(Token = "0x20021B4")]
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public static class FAFJPMIFDCG
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{
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// Token: 0x0600DD3B RID: 56635 RVA: 0x00335734 File Offset: 0x00333934
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[Token(Token = "0x600DD3B")]
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[Address(RVA = "0x12B3520", Offset = "0x12B2320", VA = "0x1812B3520")]
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public static void FONLGIPBLKG()
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{
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Material skybox = RenderSettings.skybox;
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int num = 0;
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if (skybox != num)
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{
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Material jobpipgomng = FAFJPMIFDCG.JOBPIPGOMNG;
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if (skybox == jobpipgomng)
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{
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}
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RenderSettings.skybox = FAFJPMIFDCG.ANHAHBFABFD(skybox);
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FAFJPMIFDCG.IEGJNHFCFDD = skybox;
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}
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}
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// Token: 0x0600DD3C RID: 56636 RVA: 0x00335778 File Offset: 0x00333978
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[Token(Token = "0x600DD3C")]
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[Address(RVA = "0x12B3160", Offset = "0x12B1F60", VA = "0x1812B3160")]
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private static Material ANHAHBFABFD(Material DIEPOPNJNCO)
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{
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Material jobpipgomng = FAFJPMIFDCG.JOBPIPGOMNG;
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int num = 0;
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bool flag = jobpipgomng != num;
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int num2 = 0;
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if (flag)
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{
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global::UnityEngine.Object.DestroyImmediate(FAFJPMIFDCG.JOBPIPGOMNG);
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FAFJPMIFDCG.JOBPIPGOMNG = num2;
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}
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FAFJPMIFDCG.IEGJNHFCFDD = num2;
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FAFJPMIFDCG.JOBPIPGOMNG = global::UnityEngine.Object.Instantiate<Material>(DIEPOPNJNCO);
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IRecRoomQualityConfigProvider recRoomQualityConfigProvider;
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if (recRoomQualityConfigProvider == 0)
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{
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Shader shader = FAFJPMIFDCG.JOBPIPGOMNG.shader;
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Shader ikioachhjcl = FAFJPMIFDCG.IKIOACHHJCL;
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if (shader == ikioachhjcl && FAFJPMIFDCG.JOBPIPGOMNG.IsKeywordEnabled("_SUNDISK_HIGH_QUALITY"))
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{
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FAFJPMIFDCG.JOBPIPGOMNG.DisableKeyword("_SUNDISK_HIGH_QUALITY");
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FAFJPMIFDCG.JOBPIPGOMNG.EnableKeyword("_SUNDISK_SIMPLE");
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}
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}
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return FAFJPMIFDCG.JOBPIPGOMNG;
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}
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// Token: 0x0600DD3D RID: 56637 RVA: 0x00335820 File Offset: 0x00333A20
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[Token(Token = "0x600DD3D")]
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[Address(RVA = "0x12B3660", Offset = "0x12B2460", VA = "0x1812B3660")]
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public static void IGMFHIBECOD()
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{
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Material jobpipgomng = FAFJPMIFDCG.JOBPIPGOMNG;
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int num = 0;
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bool flag = jobpipgomng != num;
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int num2 = 0;
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if (flag)
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{
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global::UnityEngine.Object.DestroyImmediate(FAFJPMIFDCG.JOBPIPGOMNG);
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FAFJPMIFDCG.JOBPIPGOMNG = num2;
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}
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FAFJPMIFDCG.IEGJNHFCFDD = num2;
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}
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// Token: 0x0600DD3E RID: 56638 RVA: 0x0033585C File Offset: 0x00333A5C
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[Token(Token = "0x600DD3E")]
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[Address(RVA = "0x12B3050", Offset = "0x12B1E50", VA = "0x1812B3050")]
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private static void AMPADOGHJBO(ref Material KDGCIEOBHKM)
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{
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Shader ikioachhjcl = FAFJPMIFDCG.IKIOACHHJCL;
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Shader shader;
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bool flag;
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if (shader == ikioachhjcl && flag)
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{
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return;
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}
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}
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// Token: 0x0400905B RID: 36955
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[Token(Token = "0x400905B")]
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private const string NEFADBFMBEO = "_SUNDISK_SIMPLE";
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// Token: 0x0400905C RID: 36956
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[Token(Token = "0x400905C")]
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private const string APCOIDLLJIE = "_SUNDISK_HIGH_QUALITY";
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// Token: 0x0400905D RID: 36957
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[Token(Token = "0x400905D")]
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private static Material IEGJNHFCFDD;
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// Token: 0x0400905E RID: 36958
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[Token(Token = "0x400905E")]
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private static Material JOBPIPGOMNG;
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// Token: 0x0400905F RID: 36959
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[Token(Token = "0x400905F")]
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private static Shader IKIOACHHJCL = Shader.Find("Skybox/Procedural");
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}
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