169 lines
6.0 KiB
C#
169 lines
6.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000769 RID: 1897
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[Token(Token = "0x2000769")]
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public static class HJMMPGAJCCN
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{
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// Token: 0x04002E2E RID: 11822
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[Token(Token = "0x4002E2E")]
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public static readonly int NFJNOHFKOFM = Shader.PropertyToID("_MainTex");
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// Token: 0x04002E2F RID: 11823
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[Token(Token = "0x4002E2F")]
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public static readonly int FLGMILIBJGA = Shader.PropertyToID("_AO_Radius");
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// Token: 0x04002E30 RID: 11824
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[Token(Token = "0x4002E30")]
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public static readonly int JGAODHFKBOH = Shader.PropertyToID("_AO_PowExponent");
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// Token: 0x04002E31 RID: 11825
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[Token(Token = "0x4002E31")]
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public static readonly int HEDOAMHHALG = Shader.PropertyToID("_AO_Bias");
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// Token: 0x04002E32 RID: 11826
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[Token(Token = "0x4002E32")]
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public static readonly int HDFNMPLLHIB = Shader.PropertyToID("_AO_Levels");
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// Token: 0x04002E33 RID: 11827
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[Token(Token = "0x4002E33")]
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public static readonly int GIADEDHLJAM = Shader.PropertyToID("_AO_ThicknessDecay");
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// Token: 0x04002E34 RID: 11828
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[Token(Token = "0x4002E34")]
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public static readonly int EGPCEMDFDDI = Shader.PropertyToID("_AO_BlurSharpness");
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// Token: 0x04002E35 RID: 11829
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[Token(Token = "0x4002E35")]
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public static readonly int HBKGPCCBDAL = Shader.PropertyToID("_AO_BufDepthToLinearEye");
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// Token: 0x04002E36 RID: 11830
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[Token(Token = "0x4002E36")]
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public static readonly int JCPCPKNIDOE = Shader.PropertyToID("_AO_CameraViewLeft");
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// Token: 0x04002E37 RID: 11831
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[Token(Token = "0x4002E37")]
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public static readonly int GLHBKHPEINJ = Shader.PropertyToID("_AO_CameraViewRight");
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// Token: 0x04002E38 RID: 11832
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[Token(Token = "0x4002E38")]
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public static readonly int IHHABMEFJKO = Shader.PropertyToID("_AO_ProjMatrixLeft");
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// Token: 0x04002E39 RID: 11833
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[Token(Token = "0x4002E39")]
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public static readonly int HDPLBENONBB = Shader.PropertyToID("_AO_ProjMatrixRight");
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// Token: 0x04002E3A RID: 11834
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[Token(Token = "0x4002E3A")]
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public static readonly int NFJDGALPAGP = Shader.PropertyToID("_AO_InvViewProjMatrixLeft");
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// Token: 0x04002E3B RID: 11835
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[Token(Token = "0x4002E3B")]
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public static readonly int AHIOILFCOCI = Shader.PropertyToID("_AO_PrevViewProjMatrixLeft");
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// Token: 0x04002E3C RID: 11836
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[Token(Token = "0x4002E3C")]
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public static readonly int BOBJDDMHMNE = Shader.PropertyToID("_AO_PrevInvViewProjMatrixLeft");
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// Token: 0x04002E3D RID: 11837
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[Token(Token = "0x4002E3D")]
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public static readonly int BEOIDBGNNJL = Shader.PropertyToID("_AO_InvViewProjMatrixRight");
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// Token: 0x04002E3E RID: 11838
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[Token(Token = "0x4002E3E")]
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public static readonly int DGAABNJMEGB = Shader.PropertyToID("_AO_PrevViewProjMatrixRight");
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// Token: 0x04002E3F RID: 11839
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[Token(Token = "0x4002E3F")]
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public static readonly int FOIBFPOMOHO = Shader.PropertyToID("_AO_PrevInvViewProjMatrixRight");
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// Token: 0x04002E40 RID: 11840
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[Token(Token = "0x4002E40")]
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public static readonly int EKALGPDPNBI = Shader.PropertyToID("_AO_GBufferNormals");
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// Token: 0x04002E41 RID: 11841
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[Token(Token = "0x4002E41")]
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public static readonly int BINPIMOBABP = Shader.PropertyToID("_AO_Target_TexelSize");
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// Token: 0x04002E42 RID: 11842
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[Token(Token = "0x4002E42")]
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public static readonly int EIHPOKAJPFA = Shader.PropertyToID("_AO_TemporalCurveAdj");
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// Token: 0x04002E43 RID: 11843
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[Token(Token = "0x4002E43")]
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public static readonly int IEKNKIAOJGK = Shader.PropertyToID("_AO_TemporalMotionSensibility");
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// Token: 0x04002E44 RID: 11844
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[Token(Token = "0x4002E44")]
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public static readonly int ADKLFPKBEBO = Shader.PropertyToID("_AO_CurrOcclusionDepth");
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// Token: 0x04002E45 RID: 11845
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[Token(Token = "0x4002E45")]
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public static readonly int NBDJHGBMIMK = Shader.PropertyToID("_AO_CurrOcclusionDepth_TexelSize");
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// Token: 0x04002E46 RID: 11846
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[Token(Token = "0x4002E46")]
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public static readonly int LOCDKMJNKMI = Shader.PropertyToID("_AO_TemporalAccumm");
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// Token: 0x04002E47 RID: 11847
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[Token(Token = "0x4002E47")]
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public static readonly int KJLEAOLFEKJ = Shader.PropertyToID("_AO_TemporalDirections");
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// Token: 0x04002E48 RID: 11848
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[Token(Token = "0x4002E48")]
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public static readonly int JLMMCECIBFB = Shader.PropertyToID("_AO_TemporalOffsets");
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// Token: 0x04002E49 RID: 11849
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[Token(Token = "0x4002E49")]
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public static readonly int HFHCFAIINMB = Shader.PropertyToID("_AO_GBufferAlbedo");
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// Token: 0x04002E4A RID: 11850
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[Token(Token = "0x4002E4A")]
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public static readonly int MOHOMPAEFIG = Shader.PropertyToID("_AO_GBufferEmission");
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// Token: 0x04002E4B RID: 11851
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[Token(Token = "0x4002E4B")]
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public static readonly int EBHINBLECCP = Shader.PropertyToID("_AO_UVToView");
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// Token: 0x04002E4C RID: 11852
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[Token(Token = "0x4002E4C")]
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public static readonly int IDBFPOGOEHF = Shader.PropertyToID("_AO_HalfProjScale");
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// Token: 0x04002E4D RID: 11853
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[Token(Token = "0x4002E4D")]
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public static readonly int DHPPBEEFFCC = Shader.PropertyToID("_AO_FadeParams");
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// Token: 0x04002E4E RID: 11854
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[Token(Token = "0x4002E4E")]
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public static readonly int BJGNAMMJAMI = Shader.PropertyToID("_AO_FadeValues");
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// Token: 0x04002E4F RID: 11855
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[Token(Token = "0x4002E4F")]
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public static readonly int PKBKMPDGCHH = Shader.PropertyToID("_AO_FadeToTint");
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// Token: 0x04002E50 RID: 11856
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[Token(Token = "0x4002E50")]
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public static readonly int FDLBPCGALMO = Shader.PropertyToID("_AO_CurrMotionIntensity");
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// Token: 0x04002E51 RID: 11857
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[Token(Token = "0x4002E51")]
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public static readonly int KOKKODFJFFD = Shader.PropertyToID("_AO_CurrDepthSource_TexelSize");
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// Token: 0x04002E52 RID: 11858
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[Token(Token = "0x4002E52")]
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public static readonly int GFNGCGLICKB = Shader.PropertyToID("_AO_CurrDepthSource");
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// Token: 0x04002E53 RID: 11859
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[Token(Token = "0x4002E53")]
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public static readonly int KNBOBDFHANI = Shader.PropertyToID("_AO_CurrMotionIntensity_TexelSize");
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// Token: 0x04002E54 RID: 11860
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[Token(Token = "0x4002E54")]
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public static readonly int CEKNOLBAPOE = Shader.PropertyToID("_AO_SourceDepthMipmap");
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// Token: 0x04002E55 RID: 11861
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[Token(Token = "0x4002E55")]
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public static readonly int AGGNIONJANH = Shader.PropertyToID("_AO_Source_TexelSize");
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}
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