51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200029D RID: 669
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[Token(Token = "0x200029D")]
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public class PlayerFloorPositionFollowing : MonoBehaviour
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{
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// Token: 0x060013B9 RID: 5049 RVA: 0x00053560 File Offset: 0x00051760
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[Token(Token = "0x60013B9")]
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[Address(RVA = "0xAEC2D0", Offset = "0xAEB0D0", VA = "0x180AEC2D0")]
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private void Update()
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{
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Player trackedPlayer = this.TrackedPlayer;
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int num = 0;
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if (trackedPlayer != num)
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{
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Transform transform = base.transform;
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Player trackedPlayer2 = this.TrackedPlayer;
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Transform transform2 = this.TrackedPlayer.head.transform;
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Vector3 up = Vector3.up;
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Transform transform3 = base.transform;
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int num2 = 0;
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Vector3 up2 = Vector3.up;
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transform3.rotation = num2;
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}
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}
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// Token: 0x060013BA RID: 5050 RVA: 0x000535C8 File Offset: 0x000517C8
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[Token(Token = "0x60013BA")]
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[Address(RVA = "0xAEC530", Offset = "0xAEB330", VA = "0x180AEC530")]
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public PlayerFloorPositionFollowing()
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{
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int num = 0;
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this.eulerAngleParentRotation.z = (float)num;
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base..ctor();
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}
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// Token: 0x04000FEC RID: 4076
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000FEC")]
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[NonSerialized]
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public Player TrackedPlayer;
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// Token: 0x04000FED RID: 4077
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000FED")]
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[SerializeField]
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private Vector3 eulerAngleParentRotation;
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}
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