Files
Apr2020-Cpp2Il-Dump/Assembly-CSharp/PlayerTrail.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

70 lines
1.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200066F RID: 1647
[Token(Token = "0x200066F")]
public class PlayerTrail : LineRendererTrail
{
// Token: 0x06002FBE RID: 12222 RVA: 0x000C39B4 File Offset: 0x000C1BB4
[Token(Token = "0x6002FBE")]
[Address(RVA = "0xB65620", Offset = "0xB64420", VA = "0x180B65620")]
public void PlayTeleportTrail(Vector3 ANBDBELNNHJ, Vector3 EEKGDBOGMAK, Vector3 OBNDEKAHLBF)
{
float z = EEKGDBOGMAK.z;
float z2 = OBNDEKAHLBF.z;
Vector3 vector;
float z3 = vector.z;
float num;
if (num < num)
{
Vector3 vector2;
float z4 = vector2.z;
int num2 = Mathf.RoundToInt(num);
float z5 = Vector3.up.z;
Vector3 vector3;
float z6 = vector3.z;
Vector3 vector4;
float z7 = vector4.z;
float z8 = ANBDBELNNHJ.z;
Vector3 vector5;
float z9 = vector5.z;
float z10 = EEKGDBOGMAK.z;
ANBDBELNNHJ.z = z9;
Vector3 vector6;
float z11 = vector6.z;
EEKGDBOGMAK.z = z11;
float z12 = ANBDBELNNHJ.z;
float z13 = OBNDEKAHLBF.z;
int num3 = 0;
if (num2 > 0)
{
Vector3 vector7;
float z14 = vector7.z;
Vector3 vector8;
float z15 = vector8.z;
Vector3 vector9;
float z16 = vector9.z;
Vector3 up = Vector3.up;
float time = Time.time;
this.Update();
num3++;
}
}
}
// Token: 0x06002FBF RID: 12223 RVA: 0x000C3A94 File Offset: 0x000C1C94
[Token(Token = "0x6002FBF")]
[Address(RVA = "0xB65AD0", Offset = "0xB648D0", VA = "0x180B65AD0")]
public PlayerTrail()
{
}
// Token: 0x04002798 RID: 10136
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4002798")]
[SerializeField]
[Tooltip("Rate that trail will fade from tip to head. In units of m/s.")]
private float fadeOutRate = 10f;
}