Files
Apr2020-Cpp2Il-Dump/Assembly-CSharp/ProximityOwnershipTransfer.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

43 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using Photon.Pun;
using UnityEngine;
// Token: 0x020004FF RID: 1279
[Token(Token = "0x20004FF")]
public class ProximityOwnershipTransfer : MonoBehaviourPun
{
// Token: 0x060025C0 RID: 9664 RVA: 0x0009932C File Offset: 0x0009752C
[Token(Token = "0x60025C0")]
[Address(RVA = "0x10650F0", Offset = "0x1063EF0", VA = "0x1810650F0")]
private void Update()
{
if (base.OGIBLNIIHDK)
{
Transform transform = base.transform;
Vector3 vector;
float z = vector.z;
int num = 0;
Player player;
if (player != num)
{
int inpoaaaoahi = player.JDHMIOJKLCK.BHNPNHMILIF.INPOAAAOAHI;
AGAJMBPABDL owner = base.JDHMIOJKLCK.BHNPNHMILIF;
if (inpoaaaoahi != owner.INPOAAAOAHI)
{
PhotonView photonView = base.JDHMIOJKLCK;
int inpoaaaoahi2 = player.JDHMIOJKLCK.BHNPNHMILIF.INPOAAAOAHI;
photonView.TransferOwnership(inpoaaaoahi2);
}
}
}
}
// Token: 0x060025C1 RID: 9665 RVA: 0x000993B4 File Offset: 0x000975B4
[Token(Token = "0x60025C1")]
[Address(RVA = "0x752FB0", Offset = "0x751DB0", VA = "0x180752FB0")]
public ProximityOwnershipTransfer()
{
}
}