Files
Apr2020-Cpp2Il-Dump/Assembly-CSharp/RecRoom/Core/AI/NavMeshLoader.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

41 lines
1019 B
C#

using System;
using Cpp2IlInjected;
using Pathfinding;
using UnityEngine;
namespace RecRoom.Core.AI
{
// Token: 0x02003423 RID: 13347
[Token(Token = "0x2003423")]
public class NavMeshLoader : MonoBehaviour
{
// Token: 0x060175A1 RID: 95649 RVA: 0x005793CC File Offset: 0x005775CC
[Token(Token = "0x60175A1")]
[Address(RVA = "0x11453A0", Offset = "0x11441A0", VA = "0x1811453A0")]
private void Start()
{
TextAsset textAsset = this.navMeshData;
int num = 0;
if (textAsset != num)
{
AstarData data = AstarPath.active.data;
byte[] bytes = this.navMeshData.bytes;
bool flag = data.DeserializeGraphs(bytes);
}
}
// Token: 0x060175A2 RID: 95650 RVA: 0x00579414 File Offset: 0x00577614
[Token(Token = "0x60175A2")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public NavMeshLoader()
{
}
// Token: 0x0400F3AF RID: 62383
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400F3AF")]
[SerializeField]
private TextAsset navMeshData;
}
}