48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.VR.PlayerController
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{
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// Token: 0x02002EFC RID: 12028
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[Token(Token = "0x2002EFC")]
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[CreateAssetMenu]
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public class VRPlayerRotationContent : ScriptableObject
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{
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// Token: 0x060146D2 RID: 83666 RVA: 0x004BF4A8 File Offset: 0x004BD6A8
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[Token(Token = "0x60146D2")]
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[Address(RVA = "0x9C4380", Offset = "0x9C3180", VA = "0x1809C4380")]
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public VRPlayerRotationContent()
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{
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}
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// Token: 0x0400D52F RID: 54575
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400D52F")]
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[Header("Smooth Rotate")]
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public float SmoothRotateMaxSpeed = 180f;
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// Token: 0x0400D530 RID: 54576
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400D530")]
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[Header("Snap Rotate")]
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public float SnapRotateMaxSpeed = 540f;
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// Token: 0x0400D531 RID: 54577
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400D531")]
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[Header("Grip Rotate")]
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public float GripRotateInputStepSize = 7.5f;
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// Token: 0x0400D532 RID: 54578
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400D532")]
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public float GripRotateOutputStepSize = 22.5f;
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// Token: 0x0400D533 RID: 54579
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400D533")]
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public float GripRotateInputScaler = 2f;
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}
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}
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