Files
Apr2020-Cpp2Il-Dump/Assembly-CSharp/RecRoom/Sprites/SpriteLookupConfig.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

98 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Serialization;
namespace RecRoom.Sprites
{
// Token: 0x02002307 RID: 8967
[Token(Token = "0x2002307")]
public class SpriteLookupConfig : ScriptableObject
{
// Token: 0x170024BA RID: 9402
// (get) Token: 0x0600E629 RID: 58921 RVA: 0x00353DB4 File Offset: 0x00351FB4
[Token(Token = "0x170024BA")]
public global::UnityEngine.Object SourceAsset
{
[Token(Token = "0x600E629")]
[Address(RVA = "0xD32230", Offset = "0xD31030", VA = "0x180D32230")]
get
{
Texture texture = this.legacySourceTexture;
int num = 0;
if (texture != num)
{
Texture texture2 = this.legacySourceTexture;
}
return this.sourceAsset;
}
}
// Token: 0x170024BB RID: 9403
// (get) Token: 0x0600E62A RID: 58922 RVA: 0x00353DE4 File Offset: 0x00351FE4
[Token(Token = "0x170024BB")]
public IReadOnlyList<Sprite> Sprites
{
[Token(Token = "0x600E62A")]
[Address(RVA = "0x3F63E0", Offset = "0x3F51E0", VA = "0x1803F63E0")]
get
{
/*
An exception occurred when decompiling this method (0600E62A)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Collections.Generic.IReadOnlyList`1<UnityEngine.Sprite> RecRoom.Sprites.SpriteLookupConfig::get_Sprites()
---> System.Exception: Basic block has to end with unconditional control flow.
{
Block_0:
stloc:class [mscorlib]System.Collections.Generic.List`1<class [UnityEngine.CoreModule]UnityEngine.Sprite>(var_0_06, ldfld:class [mscorlib]System.Collections.Generic.List`1<class [UnityEngine.CoreModule]UnityEngine.Sprite>(SpriteLookupConfig::sprites, ldloc:SpriteLookupConfig(this)))
}
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1660
*/;
}
}
// Token: 0x0600E62B RID: 58923 RVA: 0x00353DF8 File Offset: 0x00351FF8
[Token(Token = "0x600E62B")]
[Address(RVA = "0xD321D0", Offset = "0xD30FD0", VA = "0x180D321D0")]
public SpriteLookupConfig()
{
int num;
List<Sprite> list = new List(num);
num = 0;
this.sprites = list;
base..ctor();
}
// Token: 0x04009675 RID: 38517
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4009675")]
[SerializeField]
[INPFBLGGAJF]
[FormerlySerializedAs("sourceTexture")]
private Texture legacySourceTexture;
// Token: 0x04009676 RID: 38518
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4009676")]
[INPFBLGGAJF]
[SerializeField]
private global::UnityEngine.Object sourceAsset;
// Token: 0x04009677 RID: 38519
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4009677")]
[INPFBLGGAJF]
[SerializeField]
private List<Sprite> sprites;
}
}