Files
Apr2020-Cpp2Il-Dump/Assembly-CSharp/RecRoom/Tools/DynamicAudioClip.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

35 lines
810 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Tools
{
// Token: 0x02002A1B RID: 10779
[Token(Token = "0x2002A1B")]
[Serializable]
public struct DynamicAudioClip
{
// Token: 0x0400BAD0 RID: 47824
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400BAD0")]
public AudioClip AudioClip;
// Token: 0x0400BAD1 RID: 47825
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400BAD1")]
public AnimationCurve IntensityOverDynamicRange;
// Token: 0x0400BAD2 RID: 47826
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400BAD2")]
public bool HasDynamicPitch;
// Token: 0x0400BAD3 RID: 47827
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400BAD3")]
[SerializeField]
[OMAIFIIBMNL("HasDynamicPitch")]
public AnimationCurve PitchOverDynamicRange;
}
}