35 lines
810 B
C#
35 lines
810 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Tools
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{
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// Token: 0x02002A1B RID: 10779
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[Token(Token = "0x2002A1B")]
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[Serializable]
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public struct DynamicAudioClip
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{
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// Token: 0x0400BAD0 RID: 47824
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400BAD0")]
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public AudioClip AudioClip;
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// Token: 0x0400BAD1 RID: 47825
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400BAD1")]
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public AnimationCurve IntensityOverDynamicRange;
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// Token: 0x0400BAD2 RID: 47826
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400BAD2")]
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public bool HasDynamicPitch;
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// Token: 0x0400BAD3 RID: 47827
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400BAD3")]
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[SerializeField]
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[OMAIFIIBMNL("HasDynamicPitch")]
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public AnimationCurve PitchOverDynamicRange;
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}
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}
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