Files
Apr2020-Cpp2Il-Dump/Assembly-CSharp/RecRoom/Tools/MakerPenTools/ShapeContainerPivot.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

81 lines
2.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Tools.MakerPenTools
{
// Token: 0x02002A7C RID: 10876
[Token(Token = "0x2002A7C")]
public class ShapeContainerPivot : MonoBehaviour
{
// Token: 0x0601248B RID: 74891 RVA: 0x0042E2A4 File Offset: 0x0042C4A4
[Token(Token = "0x601248B")]
[Address(RVA = "0x933B10", Offset = "0x932910", VA = "0x180933B10")]
private void MGMMAEIGKFD(GameObject NLNHFEEMFBN, Color GJAINANBOCB)
{
Renderer[] componentsInChildren = NLNHFEEMFBN.GetComponentsInChildren<Renderer>();
int num = 0;
int num2 = 0;
int length = componentsInChildren.Length;
if (num < length)
{
Renderer renderer = componentsInChildren[num2];
Material[] materialArray = renderer.GetMaterialArray();
int num3 = 0;
if (num3 < materialArray.Length)
{
Material material = materialArray[num3];
Color color;
float a = color.a;
GJAINANBOCB.r = a;
throw new ArrayTypeMismatchException();
}
renderer.SetMaterialArray(materialArray);
num2++;
}
}
// Token: 0x0601248C RID: 74892 RVA: 0x0042E32C File Offset: 0x0042C52C
[Token(Token = "0x601248C")]
[Address(RVA = "0x933CC0", Offset = "0x932AC0", VA = "0x180933CC0")]
private void Start()
{
GameObject gameObject = this.xAxis;
GameObject gameObject2 = this.yAxis;
GameObject gameObject3 = this.zAxis;
GameObject gameObject4 = this.center;
}
// Token: 0x0601248D RID: 74893 RVA: 0x0042E35C File Offset: 0x0042C55C
[Token(Token = "0x601248D")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public ShapeContainerPivot()
{
}
// Token: 0x0400BCC7 RID: 48327
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400BCC7")]
[SerializeField]
private GameObject xAxis;
// Token: 0x0400BCC8 RID: 48328
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400BCC8")]
[SerializeField]
private GameObject yAxis;
// Token: 0x0400BCC9 RID: 48329
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400BCC9")]
[SerializeField]
private GameObject zAxis;
// Token: 0x0400BCCA RID: 48330
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400BCCA")]
[SerializeField]
private GameObject center;
}
}