Files
Apr2020-Cpp2Il-Dump/AstarPathfindingProject/Pathfinding/IRaycastableGraph.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

33 lines
872 B
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace Pathfinding
{
// Token: 0x02000065 RID: 101
[Token(Token = "0x200003E")]
public interface IRaycastableGraph
{
// Token: 0x0600044B RID: 1099
[Token(Token = "0x60003BA")]
[Address(Slot = "0")]
bool Linecast(Vector3 start, Vector3 end);
// Token: 0x0600044C RID: 1100
[Token(Token = "0x60003BB")]
[Address(Slot = "1")]
bool Linecast(Vector3 start, Vector3 end, GraphNode hint);
// Token: 0x0600044D RID: 1101
[Token(Token = "0x60003BC")]
[Address(Slot = "2")]
bool Linecast(Vector3 start, Vector3 end, GraphNode hint, out GraphHitInfo hit);
// Token: 0x0600044E RID: 1102
[Token(Token = "0x60003BD")]
[Address(Slot = "3")]
bool Linecast(Vector3 start, Vector3 end, GraphNode hint, out GraphHitInfo hit, List<GraphNode> trace);
}
}