Files
Apr2020-Cpp2Il-Dump/Backtrace.Unity/Types/DeduplicationStrategy.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

34 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Backtrace.Unity.Types
{
// Token: 0x0200000A RID: 10
[Token(Token = "0x2000006")]
[Flags]
public enum DeduplicationStrategy
{
// Token: 0x0400003C RID: 60
[Token(Token = "0x400002A")]
[Tooltip("Deduplication rules are disabled.")]
[InspectorName("Disable")]
None = 0,
// Token: 0x0400003D RID: 61
[Token(Token = "0x400002B")]
[Tooltip("Faulting callstack - use the faulting callstack as a factor in client-side rate limiting.")]
[InspectorName("Faulting callstack")]
Default = 1,
// Token: 0x0400003E RID: 62
[Token(Token = "0x400002C")]
[Tooltip("Unity by default will validate ssl certificates. By using this option you can avoid ssl certificates validation. However, if you don't need to ignore ssl validation, please set this option to false.")]
[InspectorName("Exception type")]
Classifier = 2,
// Token: 0x0400003F RID: 63
[Token(Token = "0x400002D")]
[Tooltip("Unity by default will validate ssl certificates. By using this option you can avoid ssl certificates validation. However, if you don't need to ignore ssl validation, please set this option to false.")]
[InspectorName("Exception message")]
Message = 4
}
}