28 lines
740 B
C#
28 lines
740 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x0200003F RID: 63
|
|
[Token(Token = "0x200003F")]
|
|
public struct JFCMGKMLBMN : IDisposable
|
|
{
|
|
// Token: 0x06000180 RID: 384 RVA: 0x0000206A File Offset: 0x0000026A
|
|
[Token(Token = "0x6000180")]
|
|
[Address(RVA = "0x3824E60", Offset = "0x3823C60", VA = "0x183824E60")]
|
|
public JFCMGKMLBMN(RenderTexture BGFEHOIGLCG)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000181 RID: 385 RVA: 0x0000206A File Offset: 0x0000026A
|
|
[Token(Token = "0x6000181")]
|
|
[Address(RVA = "0x3824E50", Offset = "0x3823C50", VA = "0x183824E50", Slot = "4")]
|
|
public void Dispose()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04000064 RID: 100
|
|
[FieldOffset(Offset = "0x0")]
|
|
[Token(Token = "0x4000064")]
|
|
private readonly RenderTexture LCJOPCGBDFO;
|
|
}
|