Files
Apr2020-Cpp2Il-Dump/SteamVR/Valve/VR/SteamVR_Input_BindingFile_Source_Input_StringDictionary.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

36 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x020000AF RID: 175
[Token(Token = "0x2000069")]
[Serializable]
public class SteamVR_Input_BindingFile_Source_Input_StringDictionary : Dictionary<string, string>
{
// Token: 0x06000664 RID: 1636 RVA: 0x000046AC File Offset: 0x000028AC
[Token(Token = "0x6000539")]
[Address(RVA = "0x1945FE0", Offset = "0x1944DE0", VA = "0x181945FE0", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000665 RID: 1637 RVA: 0x000046C4 File Offset: 0x000028C4
[Token(Token = "0x600053A")]
[Address(RVA = "0x19424F0", Offset = "0x19412F0", VA = "0x1819424F0", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x06000666 RID: 1638 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x600053B")]
[Address(RVA = "0x1946140", Offset = "0x1944F40", VA = "0x181946140")]
public SteamVR_Input_BindingFile_Source_Input_StringDictionary()
{
}
}
}