75 lines
2.1 KiB
C#
75 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace Valve.VR
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{
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// Token: 0x020000B1 RID: 177
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[Token(Token = "0x200006B")]
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public static class SteamVR_Input_Source
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{
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// Token: 0x06000668 RID: 1640 RVA: 0x000046DC File Offset: 0x000028DC
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[Token(Token = "0x600053D")]
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[Address(RVA = "0x194B360", Offset = "0x194A160", VA = "0x18194B360")]
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public static ulong GetHandle(SteamVR_Input_Sources inputSource)
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{
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return 0UL;
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}
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// Token: 0x06000669 RID: 1641 RVA: 0x000046F4 File Offset: 0x000028F4
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[Token(Token = "0x600053E")]
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[Address(RVA = "0x194B5B0", Offset = "0x194A3B0", VA = "0x18194B5B0")]
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public static SteamVR_Input_Sources GetSource(ulong handle)
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{
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return SteamVR_Input_Sources.Any;
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}
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// Token: 0x0600066A RID: 1642 RVA: 0x000021FE File Offset: 0x000003FE
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[Token(Token = "0x600053F")]
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[Address(RVA = "0x194B200", Offset = "0x194A000", VA = "0x18194B200")]
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public static SteamVR_Input_Sources[] GetAllSources()
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{
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return null;
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}
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// Token: 0x0600066B RID: 1643 RVA: 0x000021FE File Offset: 0x000003FE
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[Token(Token = "0x6000540")]
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[Address(RVA = "0x194B420", Offset = "0x194A220", VA = "0x18194B420")]
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private static string GetPath(string inputSourceEnumName)
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{
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return null;
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}
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// Token: 0x0600066C RID: 1644 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x6000541")]
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[Address(RVA = "0x194B680", Offset = "0x194A480", VA = "0x18194B680")]
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public static void Initialize()
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{
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}
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// Token: 0x04000253 RID: 595
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[Token(Token = "0x400023B")]
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public static int numSources;
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// Token: 0x04000254 RID: 596
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[Token(Token = "0x400023C")]
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private static ulong[] inputSourceHandlesBySource;
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// Token: 0x04000255 RID: 597
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[Token(Token = "0x400023D")]
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private static Dictionary<ulong, SteamVR_Input_Sources> inputSourceSourcesByHandle;
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// Token: 0x04000256 RID: 598
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[Token(Token = "0x400023E")]
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private static Type enumType;
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// Token: 0x04000257 RID: 599
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[Token(Token = "0x400023F")]
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private static Type descriptionType;
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// Token: 0x04000258 RID: 600
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[Token(Token = "0x4000240")]
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private static SteamVR_Input_Sources[] allSources;
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}
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}
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