19 lines
466 B
C#
19 lines
466 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.AddressableAssets
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{
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// Token: 0x02000022 RID: 34
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[Token(Token = "0x2000022")]
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[Serializable]
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public class AssetReferenceGameObject : AssetReferenceT<GameObject>
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{
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// Token: 0x0600011C RID: 284 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x600011C")]
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[Address(RVA = "0x23129C0", Offset = "0x23117C0", VA = "0x1823129C0")]
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public AssetReferenceGameObject(string guid)
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{
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}
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}
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}
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