19 lines
457 B
C#
19 lines
457 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.AddressableAssets
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{
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// Token: 0x02000023 RID: 35
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[Token(Token = "0x2000023")]
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[Serializable]
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public class AssetReferenceTexture : AssetReferenceT<Texture>
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{
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// Token: 0x0600011D RID: 285 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x600011D")]
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[Address(RVA = "0x2312B00", Offset = "0x2311900", VA = "0x182312B00")]
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public AssetReferenceTexture(string guid)
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{
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}
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}
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}
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