26 lines
565 B
C#
26 lines
565 B
C#
using System;
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using Cpp2IlInjected;
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namespace Unity.Collections
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{
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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public struct NativeMultiHashMapIterator<TKey> where TKey : struct
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{
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// Token: 0x04000001 RID: 1
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000001")]
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internal TKey key;
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// Token: 0x04000002 RID: 2
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000002")]
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internal int NextEntryIndex;
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// Token: 0x04000003 RID: 3
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000003")]
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internal int EntryIndex;
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}
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}
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