Files
Apr2020-Cpp2Il-Dump/Unity.Postprocessing.Runtime/UnityEngine/Rendering/PostProcessing/AutoExposureRenderer.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

64 lines
1.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x02000013 RID: 19
[Token(Token = "0x2000012")]
[Preserve]
internal sealed class AutoExposureRenderer : PostProcessEffectRenderer<AutoExposure>
{
// Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001D")]
[Address(RVA = "0x20664E0", Offset = "0x20652E0", VA = "0x1820664E0")]
public AutoExposureRenderer()
{
}
// Token: 0x0600001E RID: 30 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001E")]
[Address(RVA = "0x2065810", Offset = "0x2064610", VA = "0x182065810")]
private void CheckTexture(int eye, int id)
{
}
// Token: 0x0600001F RID: 31 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001F")]
[Address(RVA = "0x2065B70", Offset = "0x2064970", VA = "0x182065B70", Slot = "8")]
public override void Render(PostProcessRenderContext context)
{
}
// Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000020")]
[Address(RVA = "0x2065A80", Offset = "0x2064880", VA = "0x182065A80", Slot = "7")]
public override void Release()
{
}
// Token: 0x04000030 RID: 48
[Token(Token = "0x400002B")]
private const int k_NumEyes = 2;
// Token: 0x04000031 RID: 49
[Token(Token = "0x400002C")]
private const int k_NumAutoExposureTextures = 2;
// Token: 0x04000032 RID: 50
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400002D")]
private readonly RenderTexture[][] m_AutoExposurePool;
// Token: 0x04000033 RID: 51
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400002E")]
private int[] m_AutoExposurePingPong;
// Token: 0x04000034 RID: 52
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400002F")]
private RenderTexture m_CurrentAutoExposure;
}
}