38 lines
948 B
C#
38 lines
948 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000026 RID: 38
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[Token(Token = "0x2000021")]
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[Preserve]
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[Serializable]
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internal sealed class Dithering
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{
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// Token: 0x06000046 RID: 70 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000046")]
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[Address(RVA = "0x206FDB0", Offset = "0x206EBB0", VA = "0x18206FDB0")]
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internal void Render(PostProcessRenderContext context)
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{
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}
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// Token: 0x06000047 RID: 71 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000047")]
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[Address(RVA = "0x2070020", Offset = "0x206EE20", VA = "0x182070020")]
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public Dithering()
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{
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}
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// Token: 0x040000A5 RID: 165
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000085")]
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private int m_NoiseTextureIndex;
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// Token: 0x040000A6 RID: 166
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000086")]
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private Random m_Random;
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}
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}
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