Files
Apr2020-Cpp2Il-Dump/Unity.Postprocessing.Runtime/UnityEngine/Rendering/PostProcessing/IAmbientOcclusionMethod.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

36 lines
873 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x0200000E RID: 14
[Token(Token = "0x200000D")]
internal interface IAmbientOcclusionMethod
{
// Token: 0x0600000C RID: 12
[Token(Token = "0x600000C")]
[Address(Slot = "0")]
DepthTextureMode GetCameraFlags();
// Token: 0x0600000D RID: 13
[Token(Token = "0x600000D")]
[Address(Slot = "1")]
void RenderAfterOpaque(PostProcessRenderContext context);
// Token: 0x0600000E RID: 14
[Token(Token = "0x600000E")]
[Address(Slot = "2")]
void RenderAmbientOnly(PostProcessRenderContext context);
// Token: 0x0600000F RID: 15
[Token(Token = "0x600000F")]
[Address(Slot = "3")]
void CompositeAmbientOnly(PostProcessRenderContext context);
// Token: 0x06000010 RID: 16
[Token(Token = "0x6000010")]
[Address(Slot = "4")]
void Release();
}
}