Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

180 lines
4.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
namespace UnityEngine.Experimental.Rendering.RenderGraphModule
{
// Token: 0x0200001B RID: 27
[Token(Token = "0x2000018")]
public struct TextureDesc
{
// Token: 0x06000084 RID: 132 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000070")]
[Address(RVA = "0x2258420", Offset = "0x2257220", VA = "0x182258420")]
private void InitDefaultValues(bool dynamicResolution, bool xrReady)
{
}
// Token: 0x06000085 RID: 133 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000071")]
[Address(RVA = "0x2258550", Offset = "0x2257350", VA = "0x182258550")]
public TextureDesc(int width, int height, bool dynamicResolution = false, bool xrReady = false)
{
}
// Token: 0x06000086 RID: 134 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000072")]
[Address(RVA = "0x22585C0", Offset = "0x22573C0", VA = "0x1822585C0")]
public TextureDesc(Vector2 scale, bool dynamicResolution = false, bool xrReady = false)
{
}
// Token: 0x06000087 RID: 135 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000073")]
[Address(RVA = "0x2258640", Offset = "0x2257440", VA = "0x182258640")]
public TextureDesc(ScaleFunc func, bool dynamicResolution = false, bool xrReady = false)
{
}
// Token: 0x06000088 RID: 136 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000074")]
[Address(RVA = "0x2258510", Offset = "0x2257310", VA = "0x182258510")]
public TextureDesc(TextureDesc input)
{
}
// Token: 0x06000089 RID: 137 RVA: 0x000023E8 File Offset: 0x000005E8
[Token(Token = "0x6000075")]
[Address(RVA = "0x22582B0", Offset = "0x22570B0", VA = "0x1822582B0", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x0400005E RID: 94
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000050")]
public TextureSizeMode sizeMode;
// Token: 0x0400005F RID: 95
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000051")]
public int width;
// Token: 0x04000060 RID: 96
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000052")]
public int height;
// Token: 0x04000061 RID: 97
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000053")]
public int slices;
// Token: 0x04000062 RID: 98
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000054")]
public Vector2 scale;
// Token: 0x04000063 RID: 99
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000055")]
public ScaleFunc func;
// Token: 0x04000064 RID: 100
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000056")]
public DepthBits depthBufferBits;
// Token: 0x04000065 RID: 101
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000057")]
public GraphicsFormat colorFormat;
// Token: 0x04000066 RID: 102
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000058")]
public FilterMode filterMode;
// Token: 0x04000067 RID: 103
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000059")]
public TextureWrapMode wrapMode;
// Token: 0x04000068 RID: 104
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400005A")]
public TextureDimension dimension;
// Token: 0x04000069 RID: 105
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400005B")]
public bool enableRandomWrite;
// Token: 0x0400006A RID: 106
[FieldOffset(Offset = "0x35")]
[Token(Token = "0x400005C")]
public bool useMipMap;
// Token: 0x0400006B RID: 107
[FieldOffset(Offset = "0x36")]
[Token(Token = "0x400005D")]
public bool autoGenerateMips;
// Token: 0x0400006C RID: 108
[FieldOffset(Offset = "0x37")]
[Token(Token = "0x400005E")]
public bool isShadowMap;
// Token: 0x0400006D RID: 109
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400005F")]
public int anisoLevel;
// Token: 0x0400006E RID: 110
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4000060")]
public float mipMapBias;
// Token: 0x0400006F RID: 111
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000061")]
public bool enableMSAA;
// Token: 0x04000070 RID: 112
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4000062")]
public MSAASamples msaaSamples;
// Token: 0x04000071 RID: 113
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000063")]
public bool bindTextureMS;
// Token: 0x04000072 RID: 114
[FieldOffset(Offset = "0x49")]
[Token(Token = "0x4000064")]
public bool useDynamicScale;
// Token: 0x04000073 RID: 115
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4000065")]
public RenderTextureMemoryless memoryless;
// Token: 0x04000074 RID: 116
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000066")]
public string name;
// Token: 0x04000075 RID: 117
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000067")]
public bool clearBuffer;
// Token: 0x04000076 RID: 118
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4000068")]
public Color clearColor;
}
}