Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/BoolParameter.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

21 lines
537 B
C#

using System;
using System.Diagnostics;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x020000A4 RID: 164
[Token(Token = "0x200006F")]
[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
[Serializable]
public class BoolParameter : VolumeParameter<bool>
{
// Token: 0x0600040D RID: 1037 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033B")]
[Address(RVA = "0x2242B30", Offset = "0x2241930", VA = "0x182242B30")]
public BoolParameter(bool value, bool overrideState = false)
{
}
}
}