Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/HLSLArray.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

29 lines
702 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000074 RID: 116
[Token(Token = "0x2000048")]
[AttributeUsage(AttributeTargets.Field)]
public class HLSLArray : Attribute
{
// Token: 0x0600024F RID: 591 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000196")]
[Address(RVA = "0x188DD00", Offset = "0x188CB00", VA = "0x18188DD00")]
public HLSLArray(int arraySize, Type elementType)
{
}
// Token: 0x0400019B RID: 411
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000125")]
public int arraySize;
// Token: 0x0400019C RID: 412
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000126")]
public Type elementType;
}
}