Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/IntParameter.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

28 lines
796 B
C#

using System;
using System.Diagnostics;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x020000A6 RID: 166
[Token(Token = "0x2000071")]
[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
[Serializable]
public class IntParameter : VolumeParameter<int>
{
// Token: 0x0600040F RID: 1039 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033D")]
[Address(RVA = "0x258C650", Offset = "0x258B450", VA = "0x18258C650")]
public IntParameter(int value, bool overrideState = false)
{
}
// Token: 0x06000410 RID: 1040 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033E")]
[Address(RVA = "0x2072360", Offset = "0x2071160", VA = "0x182072360", Slot = "14")]
public sealed override void Interp(int from, int to, float t)
{
}
}
}