Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/NoInterpVector3Parameter.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

21 lines
565 B
C#

using System;
using System.Diagnostics;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x020000BD RID: 189
[Token(Token = "0x2000088")]
[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
[Serializable]
public class NoInterpVector3Parameter : VolumeParameter<Vector3>
{
// Token: 0x0600044A RID: 1098 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000378")]
[Address(RVA = "0x258D5A0", Offset = "0x258C3A0", VA = "0x18258D5A0")]
public NoInterpVector3Parameter(Vector3 value, bool overrideState = false)
{
}
}
}