Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/NoInterpVector4Parameter.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

21 lines
565 B
C#

using System;
using System.Diagnostics;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x020000BF RID: 191
[Token(Token = "0x200008A")]
[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
[Serializable]
public class NoInterpVector4Parameter : VolumeParameter<Vector4>
{
// Token: 0x0600044D RID: 1101 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600037B")]
[Address(RVA = "0x258D610", Offset = "0x258C410", VA = "0x18258D610")]
public NoInterpVector4Parameter(Vector4 value, bool overrideState = false)
{
}
}
}