Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/Vector4Parameter.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

28 lines
813 B
C#

using System;
using System.Diagnostics;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x020000BE RID: 190
[Token(Token = "0x2000089")]
[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
[Serializable]
public class Vector4Parameter : VolumeParameter<Vector4>
{
// Token: 0x0600044B RID: 1099 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000379")]
[Address(RVA = "0x38634B0", Offset = "0x38622B0", VA = "0x1838634B0")]
public Vector4Parameter(Vector4 value, bool overrideState = false)
{
}
// Token: 0x0600044C RID: 1100 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600037A")]
[Address(RVA = "0x206DD70", Offset = "0x206CB70", VA = "0x18206DD70", Slot = "14")]
public override void Interp(Vector4 from, Vector4 to, float t)
{
}
}
}