Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Experimental/Rendering/Universal/CompositeShadowCaster2D.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

34 lines
969 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000A5 RID: 165
[Token(Token = "0x200008D")]
[ExecuteInEditMode]
[AddComponentMenu("Rendering/2D/Composite Shadow Caster 2D (Experimental)")]
public class CompositeShadowCaster2D : ShadowCasterGroup2D
{
// Token: 0x060002D2 RID: 722 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B7")]
[Address(RVA = "0x226EBE0", Offset = "0x226D9E0", VA = "0x18226EBE0")]
protected void OnEnable()
{
}
// Token: 0x060002D3 RID: 723 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B8")]
[Address(RVA = "0x226EB80", Offset = "0x226D980", VA = "0x18226EB80")]
protected void OnDisable()
{
}
// Token: 0x060002D4 RID: 724 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B9")]
[Address(RVA = "0x752FB0", Offset = "0x751DB0", VA = "0x180752FB0")]
public CompositeShadowCaster2D()
{
}
}
}