Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/ChromaticAberration.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

42 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000038 RID: 56
[Token(Token = "0x2000032")]
[VolumeComponentMenu("Post-processing/Chromatic Aberration")]
[Serializable]
public sealed class ChromaticAberration : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000C5 RID: 197 RVA: 0x00002820 File Offset: 0x00000A20
[Token(Token = "0x60000BD")]
[Address(RVA = "0x19C9490", Offset = "0x19C8290", VA = "0x1819C9490", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000C6 RID: 198 RVA: 0x00002838 File Offset: 0x00000A38
[Token(Token = "0x60000BE")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000C7 RID: 199 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000BF")]
[Address(RVA = "0x19C94C0", Offset = "0x19C82C0", VA = "0x1819C94C0")]
public ChromaticAberration()
{
}
// Token: 0x0400013A RID: 314
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000117")]
[Tooltip("Amount of tangential distortion.")]
public ClampedFloatParameter intensity;
}
}