21 lines
398 B
C#
21 lines
398 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200003C RID: 60
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[Token(Token = "0x2000036")]
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public enum DepthOfFieldMode
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{
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// Token: 0x0400014B RID: 331
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[Token(Token = "0x4000128")]
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Off,
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// Token: 0x0400014C RID: 332
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[Token(Token = "0x4000129")]
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Gaussian,
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// Token: 0x0400014D RID: 333
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[Token(Token = "0x400012A")]
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Bokeh
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}
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}
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