Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/FilmGrainLookup.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

45 lines
989 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003F RID: 63
[Token(Token = "0x2000039")]
public enum FilmGrainLookup
{
// Token: 0x0400015A RID: 346
[Token(Token = "0x4000137")]
Thin1,
// Token: 0x0400015B RID: 347
[Token(Token = "0x4000138")]
Thin2,
// Token: 0x0400015C RID: 348
[Token(Token = "0x4000139")]
Medium1,
// Token: 0x0400015D RID: 349
[Token(Token = "0x400013A")]
Medium2,
// Token: 0x0400015E RID: 350
[Token(Token = "0x400013B")]
Medium3,
// Token: 0x0400015F RID: 351
[Token(Token = "0x400013C")]
Medium4,
// Token: 0x04000160 RID: 352
[Token(Token = "0x400013D")]
Medium5,
// Token: 0x04000161 RID: 353
[Token(Token = "0x400013E")]
Medium6,
// Token: 0x04000162 RID: 354
[Token(Token = "0x400013F")]
Large01,
// Token: 0x04000163 RID: 355
[Token(Token = "0x4000140")]
Large02,
// Token: 0x04000164 RID: 356
[Token(Token = "0x4000141")]
Custom
}
}