Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/Internal/MainLightShadowCasterPass.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

183 lines
5.5 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000097 RID: 151
[Token(Token = "0x2000085")]
public class MainLightShadowCasterPass : ScriptableRenderPass
{
// Token: 0x0600028D RID: 653 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000276")]
[Address(RVA = "0x19D4B30", Offset = "0x19D3930", VA = "0x1819D4B30")]
public MainLightShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x0600028E RID: 654 RVA: 0x00003630 File Offset: 0x00001830
[Token(Token = "0x6000277")]
[Address(RVA = "0x19D4750", Offset = "0x19D3550", VA = "0x1819D4750")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x0600028F RID: 655 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000278")]
[Address(RVA = "0x19D35E0", Offset = "0x19D23E0", VA = "0x1819D35E0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000290 RID: 656 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000279")]
[Address(RVA = "0x19D36F0", Offset = "0x19D24F0", VA = "0x1819D36F0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000291 RID: 657 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027A")]
[Address(RVA = "0x19D3730", Offset = "0x19D2530", VA = "0x1819D3730", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000292 RID: 658 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027B")]
[Address(RVA = "0x19D33C0", Offset = "0x19D21C0", VA = "0x1819D33C0")]
private void Clear()
{
}
// Token: 0x06000293 RID: 659 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027C")]
[Address(RVA = "0x19D37F0", Offset = "0x19D25F0", VA = "0x1819D37F0")]
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x06000294 RID: 660 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027D")]
[Address(RVA = "0x19D3F50", Offset = "0x19D2D50", VA = "0x1819D3F50")]
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
{
}
// Token: 0x04000387 RID: 903
[Token(Token = "0x4000318")]
private const int k_MaxCascades = 4;
// Token: 0x04000388 RID: 904
[Token(Token = "0x4000319")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x04000389 RID: 905
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400031A")]
private int m_ShadowmapWidth;
// Token: 0x0400038A RID: 906
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400031B")]
private int m_ShadowmapHeight;
// Token: 0x0400038B RID: 907
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400031C")]
private int m_ShadowCasterCascadesCount;
// Token: 0x0400038C RID: 908
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400031D")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x0400038D RID: 909
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400031E")]
private RenderTargetHandle m_MainLightShadowmap;
// Token: 0x0400038E RID: 910
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400031F")]
private RenderTexture m_MainLightShadowmapTexture;
// Token: 0x0400038F RID: 911
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000320")]
private Matrix4x4[] m_MainLightShadowMatrices;
// Token: 0x04000390 RID: 912
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000321")]
private ShadowSliceData[] m_CascadeSlices;
// Token: 0x04000391 RID: 913
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000322")]
private Vector4[] m_CascadeSplitDistances;
// Token: 0x04000392 RID: 914
[Token(Token = "0x4000323")]
private const string m_ProfilerTag = "Render Main Shadowmap";
// Token: 0x04000393 RID: 915
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000324")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x02000098 RID: 152
[Token(Token = "0x20000C2")]
private static class MainLightShadowConstantBuffer
{
// Token: 0x04000394 RID: 916
[Token(Token = "0x40004BF")]
public static int _WorldToShadow;
// Token: 0x04000395 RID: 917
[Token(Token = "0x40004C0")]
public static int _ShadowParams;
// Token: 0x04000396 RID: 918
[Token(Token = "0x40004C1")]
public static int _CascadeShadowSplitSpheres0;
// Token: 0x04000397 RID: 919
[Token(Token = "0x40004C2")]
public static int _CascadeShadowSplitSpheres1;
// Token: 0x04000398 RID: 920
[Token(Token = "0x40004C3")]
public static int _CascadeShadowSplitSpheres2;
// Token: 0x04000399 RID: 921
[Token(Token = "0x40004C4")]
public static int _CascadeShadowSplitSpheres3;
// Token: 0x0400039A RID: 922
[Token(Token = "0x40004C5")]
public static int _CascadeShadowSplitSphereRadii;
// Token: 0x0400039B RID: 923
[Token(Token = "0x40004C6")]
public static int _ShadowOffset0;
// Token: 0x0400039C RID: 924
[Token(Token = "0x40004C7")]
public static int _ShadowOffset1;
// Token: 0x0400039D RID: 925
[Token(Token = "0x40004C8")]
public static int _ShadowOffset2;
// Token: 0x0400039E RID: 926
[Token(Token = "0x40004C9")]
public static int _ShadowOffset3;
// Token: 0x0400039F RID: 927
[Token(Token = "0x40004CA")]
public static int _ShadowmapSize;
}
}
}