65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x020000A2 RID: 162
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[Token(Token = "0x200008A")]
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public class ScreenSpaceShadowResolvePass : ScriptableRenderPass
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{
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// Token: 0x060002CA RID: 714 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002AF")]
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[Address(RVA = "0x1F29F10", Offset = "0x1F28D10", VA = "0x181F29F10")]
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public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
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{
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}
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// Token: 0x060002CB RID: 715 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002B0")]
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[Address(RVA = "0x1F29E50", Offset = "0x1F28C50", VA = "0x181F29E50")]
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public void Setup(RenderTextureDescriptor baseDescriptor)
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{
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}
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// Token: 0x060002CC RID: 716 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002B1")]
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[Address(RVA = "0x1F29720", Offset = "0x1F28520", VA = "0x181F29720", Slot = "4")]
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public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
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{
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}
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// Token: 0x060002CD RID: 717 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002B2")]
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[Address(RVA = "0x1F29830", Offset = "0x1F28630", VA = "0x181F29830", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x060002CE RID: 718 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002B3")]
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[Address(RVA = "0x1F29DD0", Offset = "0x1F28BD0", VA = "0x181F29DD0", Slot = "5")]
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public override void FrameCleanup(CommandBuffer cmd)
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{
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}
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// Token: 0x04000412 RID: 1042
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400035D")]
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private Material m_ScreenSpaceShadowsMaterial;
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// Token: 0x04000413 RID: 1043
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400035E")]
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private RenderTargetHandle m_ScreenSpaceShadowmap;
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// Token: 0x04000414 RID: 1044
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x400035F")]
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private RenderTextureDescriptor m_RenderTextureDescriptor;
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// Token: 0x04000415 RID: 1045
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[Token(Token = "0x4000360")]
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private const string m_ProfilerTag = "Resolve Shadows";
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}
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}
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