Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/InvokeOnRenderObjectCallbackPass.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

25 lines
765 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000053 RID: 83
[Token(Token = "0x200004D")]
internal class InvokeOnRenderObjectCallbackPass : ScriptableRenderPass
{
// Token: 0x060000FD RID: 253 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F5")]
[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
public InvokeOnRenderObjectCallbackPass(RenderPassEvent evt)
{
}
// Token: 0x060000FE RID: 254 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F6")]
[Address(RVA = "0x1F23CB0", Offset = "0x1F22AB0", VA = "0x181F23CB0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
}
}