Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/LightData.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

39 lines
966 B
C#

using System;
using Cpp2IlInjected;
using Unity.Collections;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200007F RID: 127
[Token(Token = "0x2000071")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct LightData
{
// Token: 0x04000277 RID: 631
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400023B")]
public int mainLightIndex;
// Token: 0x04000278 RID: 632
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x400023C")]
public int additionalLightsCount;
// Token: 0x04000279 RID: 633
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400023D")]
public NativeArray<VisibleLight> visibleLights;
// Token: 0x0400027A RID: 634
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400023E")]
public bool shadeAdditionalLightsPerVertex;
// Token: 0x0400027B RID: 635
[FieldOffset(Offset = "0x19")]
[Token(Token = "0x400023F")]
public bool supportsMixedLighting;
}
}