19 lines
526 B
C#
19 lines
526 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000048 RID: 72
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[Token(Token = "0x2000042")]
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[Serializable]
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public sealed class MotionBlurQualityParameter : VolumeParameter<MotionBlurQuality>
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{
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// Token: 0x060000E4 RID: 228 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000DC")]
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[Address(RVA = "0x1F25D00", Offset = "0x1F24B00", VA = "0x181F25D00")]
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public MotionBlurQualityParameter(MotionBlurQuality value, bool overrideState = false)
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{
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}
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}
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}
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