36 lines
811 B
C#
36 lines
811 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000085 RID: 133
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[Token(Token = "0x2000077")]
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internal enum URPProfileId
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{
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// Token: 0x040002E1 RID: 737
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[Token(Token = "0x40002A5")]
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StopNaNs,
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// Token: 0x040002E2 RID: 738
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[Token(Token = "0x40002A6")]
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SMAA,
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// Token: 0x040002E3 RID: 739
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[Token(Token = "0x40002A7")]
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GaussianDepthOfField,
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// Token: 0x040002E4 RID: 740
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[Token(Token = "0x40002A8")]
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BokehDepthOfField,
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// Token: 0x040002E5 RID: 741
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[Token(Token = "0x40002A9")]
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MotionBlur,
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// Token: 0x040002E6 RID: 742
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[Token(Token = "0x40002AA")]
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PaniniProjection,
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// Token: 0x040002E7 RID: 743
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[Token(Token = "0x40002AB")]
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UberPostProcess,
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// Token: 0x040002E8 RID: 744
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[Token(Token = "0x40002AC")]
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Bloom
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}
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}
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