Files
Apr2020-Cpp2Il-Dump/Unity.XR.ARFoundation/UnityEngine/XR/ARFoundation/MutableRuntimeReferenceImageLibraryExtensions.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

41 lines
1.2 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine.XR.ARSubsystems;
namespace UnityEngine.XR.ARFoundation
{
// Token: 0x0200003F RID: 63
[Token(Token = "0x2000036")]
public static class MutableRuntimeReferenceImageLibraryExtensions
{
// Token: 0x06000297 RID: 663 RVA: 0x00003344 File Offset: 0x00001544
[Token(Token = "0x600027C")]
[Address(RVA = "0x3843EF0", Offset = "0x3842CF0", VA = "0x183843EF0")]
public static JobHandle ScheduleAddImageJob(this MutableRuntimeReferenceImageLibrary library, Texture2D texture, string name, float? widthInMeters, [Optional] JobHandle inputDeps)
{
return default(JobHandle);
}
// Token: 0x02000040 RID: 64
[Token(Token = "0x2000045")]
private struct DeallocateJob : IJob
{
// Token: 0x06000298 RID: 664 RVA: 0x0000207E File Offset: 0x0000027E
[Token(Token = "0x60002BA")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "4")]
public void Execute()
{
}
// Token: 0x040000F8 RID: 248
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000FD")]
[DeallocateOnJobCompletion]
public NativeArray<byte> data;
}
}
}