51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Animations
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{
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// Token: 0x0200002F RID: 47
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[Token(Token = "0x200002F")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Animation/Director/AnimationOffsetPlayable.h")]
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[StaticAccessor("AnimationOffsetPlayableBindings", StaticAccessorType.DoubleColon)]
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[NativeHeader("Modules/Animation/ScriptBindings/AnimationOffsetPlayable.bindings.h")]
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[NativeHeader("Runtime/Director/Core/HPlayable.h")]
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internal struct AnimationOffsetPlayable : IEquatable<AnimationOffsetPlayable>
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{
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// Token: 0x060001D7 RID: 471 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001D7")]
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[Address(RVA = "0x6E3910", Offset = "0x6E2710", VA = "0x1806E3910")]
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internal AnimationOffsetPlayable(PlayableHandle handle)
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{
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}
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// Token: 0x060001D8 RID: 472 RVA: 0x00002F58 File Offset: 0x00001158
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[Token(Token = "0x60001D8")]
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[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x060001D9 RID: 473 RVA: 0x00002F70 File Offset: 0x00001170
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[Token(Token = "0x60001D9")]
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[Address(RVA = "0x6E3770", Offset = "0x6E2570", VA = "0x1806E3770", Slot = "4")]
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public bool Equals(AnimationOffsetPlayable other)
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{
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return default(bool);
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}
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// Token: 0x040000C4 RID: 196
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40000C4")]
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private PlayableHandle m_Handle;
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// Token: 0x040000C5 RID: 197
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[Token(Token = "0x40000C5")]
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private static readonly AnimationOffsetPlayable m_NullPlayable;
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}
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}
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