Files
Apr2020-Cpp2Il-Dump/UnityEngine.AnimationModule/UnityEngine/SkeletonBone.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

47 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000017 RID: 23
[Token(Token = "0x2000017")]
[NativeType]
[RequiredByNativeCode]
[NativeHeader("Modules/Animation/HumanDescription.h")]
[NativeType(CodegenOptions.Custom, "MonoSkeletonBone")]
public struct SkeletonBone
{
// Token: 0x0400007C RID: 124
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400007C")]
[NativeName("m_Name")]
public string name;
// Token: 0x0400007D RID: 125
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400007D")]
[NativeName("m_ParentName")]
internal string parentName;
// Token: 0x0400007E RID: 126
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400007E")]
[NativeName("m_Position")]
public Vector3 position;
// Token: 0x0400007F RID: 127
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400007F")]
[NativeName("m_Rotation")]
public Quaternion rotation;
// Token: 0x04000080 RID: 128
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000080")]
[NativeName("m_Scale")]
public Vector3 scale;
}
}